![]() The new Perfect Dark could turn out extremely well, but the recent reports concerning its development should probably keep expectations in check. But, regardless of what Gallagher feels about it, the fact that so many employees left The Initiative in such a seemingly short amount of time is not a good sign. He referred to the staff changes as “not uncommon,” and he wished the former employees success in their future endeavors. ![]() But its also coming out for the PC, so lets find out what this game is all about. When VGC spoke to Gallagher, he expressed little concern over the recent wave of departures, stating that he feels excited over the relationship The Initiative has formed with Crystal Dynamics. Gaming News Is Perfect Dark Coming To PC Christian Holmes Gaming - April 19th 2022, 15:30 GMT+2 If you didnt know, Perfect Dark is being rebooted by Crystal Dynamics and The Initiative for the Xbox Series X and S. These employees also suggested that Crystal Dynamics’ recruitment probably led to “an effective soft reboot of Perfect Dark,” which would mean it will likely take years before the game sees an official release. With the addition of a second development team, the former employees expected that the gaps created by the staff departures would soon be filled. Former employees list these issues as partial reasons why The Initiative allowed Crystal Dynamics to help with the project. This supposedly led to the project progressing at a “painfully” slow rate, and the studio apparently never managed to form a robust company culture. Apparently, within the past 12 months, only 12 individuals joined the company.Īs a result of this structure, both Gallagher and Neuburger apparently did not listen to these employees’ concerns regarding project planning, development priorities, and other issues. All in all, around 34 employees departed from The Initiative during 2021, leaving the company with less than 50 employees as of right now. The departures also include employees who had roles outside of design, such as the two most senior writers and the technical director. Additionally, principal world builder Jolyon Myers as well as a trio of designers who formerly worked on the new God of War game have moved on from the company. This mass exodus of employees include some fairly high-profile individuals, such as game director Dan Neuburger and lead level designer Chris O’Neill. According to the VGC, an analysis of the Perfect Dark developers’ LinkedIn profiles reveals that around half of the core development team’s staff at The Initiative left the company last year. ![]() ![]() Unfortunately, it appears that development on this new reboot may not have gone as well as the developers had hoped. When Peacock pulled the plug on the Field of Dreams TV show last summer, it was reported that Universal Television was shopping the series to other streamers. With this in mind, a revival of the IP seemed like a perfect way to create even more hype around the Microsoft brand. Much like its older cousin GoldenEye 007, many fans of the Nintendo 64 see the original Perfect Dark as one of the best shooters to come out on that system. However, there have been no major updates on the development progress ever since.During The Game Awards 2020 show, Microsoft unveiled the existence of a new Perfect Dark reboot through a brief teaser trailer. The Perfect Dark reboot was officially announced at The Game Awards 2020 as Xbox’s next AAA first-party exclusive and The Initiative’s debut project. It is safe to say that this exodus could have affected development in a negative way. It is unknown why so many people left The Initiative in 2021, with some of them citing slow progress and lack of creative freedom as reasons. ![]() The Initiative also continues to work closely with Crystal Dynamics, which was appointed to help with the Perfect Dark development last year. There are now allegedly less than 50 people left at the studio.ĭespite the developers’ exodus, management is still confident in the team. The list includes game director Dan Neuburger (was in charge of several Tomb Raider games), lead level designer Chris O’Neill, three former God of War designers, most of the senior design team, core writers, technical director, lead animator, and lead gameplay engineer.Īs pointed out in the report, The Initiative hired around a dozen employees in the past 12 months. Around 34 people quit The Initiative last year, VGC reported based on an analysis of LinkedIn employee profiles. ![]()
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