![]() Ban cars from your Industrial area, let your workers come by metro or regular train (I prefer metro, which is much easier to put and does not sit in the way). Make sure a cargo station, harbor or airport is close by for export, but also sure you make the access road to it pretty long, create a sponge like road that can soak up the oncoming traffic. (this always eluded me how this was possible, now I know better). ![]() And because of this traffic, your silo's remain FULL and your factories are screaming for products. Simple don't build too much silo's, they generate a whole bunch of traffic. Don't make one massive extraction field at one spot In general if you want a successful Industries these are the keywords: I already finagled my way in trying to get better results in regards to mining, and yes, most of you are correct. Remember "no stock" is not always solved by planting more, it can also indicate delivery problems. So to summarise, start small and slowly build up the business. I have even run an underground express highway to reduce delivery times after I accepted that "Daves Farm" will be the main supplier to my flour mill. ![]() Either dezone, or at least make sure there is a good transport link available - i.e, a goods train at both sites. You will find that your industry is importing from the industrial zone, along with increased delivery times. You can exacerbate the problem if you have the equivalent industrial zone elsewhere on the map. ![]() You may still run out of stock but only for a short period of time. Once you accept that deliveries will come from elsewhere, you can alleviate the problem by having good transport links, i.e. I do not have an answer for this, apart from to say it happens in real life too, so you cannot say it is not realistic! You will find that sometimes they have imported goods although the warehouse next door had stock available. The other problem you will face is that the buyers at the flour mill will shop around for their goods. The spreadsheet gives you an idea of the quantities you need to keep the factories supplied. It is tempting to keep planting, or extracting, but this creates problems as the industry struggles to export it. Someone has created a spreadsheet that lets you calculate the industry needs. Finding the supply/demand balance for your city is the key. Add a cattle field and animal product warehouse, see how they cope. Wait a few more game days, see if your silo is coping with the increased supply. You will probably the silo has plenty of trucks in reserve and is coping, so then add another crop field. One crop field, one silo Let it run for a few games days, then check the stats. I am finding the best way is start with a minimal production. What kind of balance do you need? What roads are best? One way roads? Keeping the buildings as much as possible on the right side of the road (already tried btw), or do I need more Commercial in the area so the stuff can go straight there? Is there a way to FORCE the crops to the factories/buildings, in this case the Milking Parlor, the Flower Mill and the Animal Pastures?īut, not only with Farm this is happening, also with oil the same troubles. Is there a way to create a collection area filled with silo's without creating a traffic jam? Should you make a farm with only one way roads? I already try to put both the silo's and the crop farms and fields NOT on the main road in the hope traffic will continue, but at some place trucks are doing very weird things, like making complete U-turns. ![]() If I don't build enough silo's then the stuff is exported If I build more silo's then traffic completely jams I have for example a silo, set the balanced, still it's like 99% full, and right next to it, is a flower mill screaming, "not enough resources", same goes for the Animal pastures. Plenty of farms there, also silo randomly spread around because otherwise if you stick too many of them too close together it will be a mess of in and outgoing trucks that will block up traffic. ![]()
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